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'Pokemon GO' Servers Died at Launch Because of 50 Times More Players Than Expected
Remember those glorious days back in the summer when you and your friends were dying to go grab some pokemon on Pokemon GO [Free] but couldn't log in or the game kept crashing on you? Remember when it was so bad that Niantic had to pause the game's worldwide rollout to try and get a handle on the server situation? Well, now we know exactly how badly the servers were overloaded and we can, perhaps, shed a silent tear for Niantic's plight. Luke Stone, director of customer reliability engineering at Google, wrote a blog post talking about the Pokemon GO launch experience and how it was like nothing he had ever experienced in his career before, and he had a hand in numerous, big product launches.